Javascript required
Skip to content Skip to sidebar Skip to footer

Easy Heat Level 5 Just Cause 3

Ninjas (quality icon).PNG

This article has been evaluated to be at quality level 5.
This article may seem complete to the untrained eye, but the gaps in information are still large enough for this elite team of Panauan Ninjas to hide inside of.

Heat is a way that the game shows you how much of an effort the law enforcement is putting into stopping the criminal activities of the controlled character (Rico), in the Just Cause game series.

This roadblock can appear at any heat level between 1 to 5, but is extremely rare to come upon. There is a chance you might never see the configuration in this picture.

This article is about the heat in Just Cause 3. See Heat (disambiguation) for the other games.

Description

"All units! We have reports of violence!" - The heat announcer for Just Cause 3. See the Medici Military article for a full list of quotes.

Logo seen during their radio announcements.

As in the previous games, Just Cause 3 also features five levels of heat. Unlike in the previous games, 5 levels of heat are unlocked from the beginning of the game. In JC3, the Di Ravello Militia (D.R.M.), Medici Military and the Black Hand (DLC) puts the heat on Rico. Heat levels are displayed and measured with star icons (rather than bars seen in previous games).

The heat system is slightly different from the previous games. Before then, pursuers were dispatched upon obtaining a heat level. Now, D.R.M., Medici Military, or Black Hand personnel now need to request for reinforcements in order to dispatch more forces. In addition, shooting or destroying any object whilst not in the sight of enemies will not necessarily result in a heat level, unless Rico is in the line of sight of enemies (as shown by "In view of authorities" warning on the screen).

Government-controlled settlements and facilities can now cause a "Restricted Area", or "Combat Zone" badge to appear on screen to inform the player that you're likely to get heat there and to inform of political instability. These appear to work the same way as approaching a military base in the previous game and obtaining pre-heat outside the base. Once you're inside the base (obtaining heat anyway), the "restricted area" can change to "combat zone", just like pre-heat turning into real heat.

Level 1

At heat level 1, the D.R.M. and the Medici Military will engage the player on sight. Reinforcements will also be called, although if the player can kill the soldier (or militia) making the call in time, the call will be cancelled. If the call is successful, vehicular reinforcements ranging from Weimaraner W3s and D.R.M. Stria Facoceros will be sent to engage the player. Once the player has left their line of sight, the military will start searching for the player for approximately 15 seconds.

  • Vehicles: Weimaraner W3s, Stria Facocero, Pavouk U-15, Custode 29.
  • Faction: D.R.M., Medici Military.
  • Soldiers: Militiamen, Grunt.

Level 2

If the player retaliates enough against the D.R.M. and/or military, the heat level will increase. Slightly more advanced vehicles such as the Urga Szturm 63A will be sent to attack the player, although Weimaraner W3s are still quite. D.R.M will stop appearing at this level except in roadblocks. The military will also search across a larger area for a longer period of time, approximating 30 seconds.

  • Vehicles: Weimaraner W3s, Stria Facocero (Roadblock only), Urga Szturm 63A, Pavouk U-15, Custode 29, CS Powerrun 77.
  • Faction: D.R.M., Medici Military.
  • Soldiers: Militiamen (roadblock only), Grunt.

Level 3

This heat level is easier to obtain if the player retaliates with heavy force against an outpost, such as a tank assault or aerial attack or minigun assault. If the reinforcements call is successful, a Urga Postolka or a CS Navajo will be sent to attack the player. Commandos will start being dispatched to eliminate Rico, although a Urga Szturm 63A can be dispatched with just normal grunts. Roadblocks will also be deployed at this point, with a CS Baltdjur quite common to be run into. In some cases, a Urga Bkolos 2100 might be deployed. Weimaraner W3 starts to become rare. Once the player has left their line of sight, the search area will be much larger and will go on for longer. The search time is approximately 45 seconds, although there are several cases where this might be prolonged if the player attacks any of the three CentCom bases or large bases in general.

Attacking a military base in Insula Fonte while in a helicopter or jet will automatically trigger heat level 3.

  • Vehicles: Weimaraner W3s, Urga Szturm 63A, Pavouk U-15, Urga Postolka, CS Navajo, Urga Bkolos 2100, CS Baltdjur (Roadblock only), CS Odjur (Roadblock only), Custode 29, CS Powerrun 77.
  • Faction: Medici Military.
  • Soldiers: Grunt, Commando, Shotgunner, Machine Gunner (roadblock only), Sniper (roadblock only), Helicopter Pilot, Tank Driver.

Level 4

Continued retaliation against the military/entering a restricted area with a jet or helicopter and firing in Insula Dracon will be justification for a CS Navajo (or several) to attack the player. Urga Bkolos 2100s and CS Odjur will also be deployed now, with Military Corvettes starting to patrol the seas and/or lakes. The soldiers start to become very accurate at aiming at this heat level. Rather than normally missing, almost all of their bullets will hit the player, as if the bullets home in on Rico. Military shotgun soldiers, as well as some snipers will be deployed in roadblocks to stun the player. The increased search area and prolonged search time will make it harder to escape than previous heat levels. Urga Szturm 63As will now have commandos and a shotgunner or a machine gunner as passengers and Weimaraner W3s become rare.

Attacking a military base or oil rig in Insula Dracon while in a jet or helicopter will automatically trigger heat level 4.

  • Vehicles: Weimaraner W3s, Urga Szturm 63A, Pavouk U-15, Urga Postolka, CS Navajo, Urga Bkolos 2100, CS Baltdjur (roadblock only), CS Odjur, Custode 29, CS Powerrun 77, Corvette.
  • Faction: Medici Military.
  • Soldiers: Grunt, Commando, Shotgunner, Machine Gunner, Sniper (roadblock only), Helicopter Pilot, Tank Driver.

Level 5

At heat level 5, the military will use all their might. Many CS Navajos or Urga Postolka will start appearing in the skies, and the seas will still be occupied with Military Corvettes. In a land pursuit, the military will now have very little regards to anything that will impede its objective to take the player from the road. Pursuing vehicles will have no regards for anything but ramming the player. Urga Bkolos 2100s will stop appearing and CS Odjurs will populate the ground and roads, meaning a reasonably fast and reasonably durable vehicle, such as another armored car/armored personnel carrier, is suggested. Well armed and well armored vehicles will also increase chances of survival and ability to fight back, so using another CS Odjur is advisable. Helicopters as well.

Urga Szturm 63As with commandos, a machine gunner or a shotgunner will begin to appear en masse, although (oddly) biker soldiers on Pavouk U-15s will also start to appear more often. At level 5, a direct combat move with the military grants low chances of survival (unless played by a skilled player), as the military deploys swarms of over four helicopters, six boats if close to the sea, and other armored vehicles to take you out. If you manage to get away from them, the military will launch a search that lasts about ~2:00 minutes, with a search area of roughly the size of an entire province.

Attacking a military base or oil rig in Insula Striate while in a jet or helicopter will automatically trigger heat level 5.

  • Vehicles: Weimaraner W3s (Roadblock only), Urga Szturm 63A, Pavouk U-15, CS Baltdjur (Roadblock only), CS Odjur, Urga Postolka, CS Navajo, Custode 29, Corvette.
  • Faction: Medici Military.
  • Soldiers: Grunt (roadblock or water only), Commando, Shotgunner, Machine Gunner, Sniper (roadblock only), Helicopter Pilot, Tank Driver.

North of the wall

Insula Striate's walled-off northern section seems to have a different heat system compared to elsewhere. Only Medici Military soldiers are dispatched, and the D.R.M. does not appear outside of roadblocks. Grunts only appear at heat level 1, although bikers and commandos appear at every level of heat. Shotgunners and machine gunners in Urga Szturm 63As can very rarely appear. Weimaraner W3s do not appear during heat level 1, being replaced instead by the Urga Szturm 63A. A tank will always spawn no matter what level of heat Rico is at, though seeing one at heat level 1 or 2 is very rare. Urga Bkolos 2100 appears at any heat, although it commonly starts spawning at heat 2. Urga Postolka rarely appear during heat, with CS Navajos being far more common. Starting at heat level 3, CS Odjurs will begin spawning more commonly. At heat level 5, Urga Szturm 63A sometimes become rare, with tanks and motorcycles taking over the pursuit.

Losing heat

Unlike in the previous games, players now have several ways of losing Rico's heat, regardless of the heat level. The player can do one of the followings to clear the heat:

  • Take sanctuary inside an unlocked monastery.
  • Stay out of sight of pursuing D.R.M. and Medici Military personnel for a short period of time (when they begin the search, the circular bar around the binocular icon determines the time it takes to clear the heat).
  • Eliminate all pursuing personnel. However, one has to make sure that none of them successfully call for reinforcements or otherwise the reinforcements also need to be eliminated in order to clear the heat.
  • Continuously cause chaos or kill military personnel in a militia-controlled police station until the "Wreak Havoc" progress is fulfilled.
  • Liberate a settlement or base.
  • Sometimes soldiers call for reinforcements. This is indicated by a small icon. Soldiers on boats can also call, but it may take a long time, fail or backfire.
    • Killing the caller fast enough will interrupt the call and prevent reinforcements.
    • If the player can get 600 meters away from the place where the call was made, before being seen again, the reinforcements are cancelled.
    • This is sometime impossible at high heat in Insula Striate's walled-off northern section if tanks or motorcycles takes over the pursuit.

Combat zone

Combat zones are located throughout militia-controlled police stations and military bases. The player will be informed with a "COMBAT ZONE" warning if Rico is within one. Military personnel will attack him on sight, thus automatically giving Rico heat. While Rico is within a combat zone, the heat can only be cleared by performing one of the last two of the above methods of clearing the heat.

In combat zones, reinforcements are scripted, depending on the type of settlement. For example, destroying a certain amount of military properties in a military base featuring docks will trigger Medici Military calling naval reinforcements, while in a military base featuring big structures will trigger them calling aerial reinforcements. In some cases, it can be a combination of land, naval, and aerial assault.

Regular military reinforcements will stop being dispatched if Rico is in a combat zone. If a soldier is calling reinforcement and Rico stepped into a combat zone and the reinforcement call is successful, it will be put on hold, save for the scripted reinforcements, however the dispatcher can still be heard that they are sending reinforcement, but in actuality, they're not. They will start being dispatched again if he exits it.

Nevertheless, killing military personnel and destroying military properties whilst in a combat zone will still accumulate Rico's heat. Although the heat is not shown on the screen, it will appear when you step out of the combat zone. Stepping out of the combat zone on accident in some cases can prove fatal, as if enough chaos is caused, it could equate to an instant heat level 4 or 5, resulting in CS Navajos and/or tanks being deployed to complicate matters.

DLC heat

The heat system works differently in areas on the map that are added by DLCs. If the Mech Land Assault or Bavarium Sea Heist DLCs are installed and Rico gets a heat level in the ocean, the Black Hand takes over the job of the Medici Military. The Black Hand deploys boats and helicopters that continuously give chase in the ocean. On rare occasions, a Black Hand drone might get deployed. The Black Hand won't stop chasing Rico until they reach the border of a mainland region. Regardless of what heat level Rico is on in the ocean, the game will always consider it as max heat. If Rico crosses the border and enters mainland Medici, the Black Hand will vanish and be replaced by Medici Military forces.

Note the Black Hand spawning everywhere glitch can also happen on the mainland. This is a direct result of the heat system being revamped as a result of these two DLCs, though it was more of an unintended consequence from when Mech Land Assault was released.

Trivia

  • This is the first game in the Just Cause game series where heat has been updated in patches. See more at Just Cause 3 Patch history.
  • Starting a mission or activity, ending an activity, conquering a base or liberating a town will instantly lose heat. In some cases you can literally see the enemy soldiers and vehicles despawn, although the game tries to avoid this as much as possible.
  • In most military bases, The Rebellion will assist Rico once he destroys a large number of military properties.
  • When completing police stations, soldiers will not despawn once the heat is lost. Instead they ignore Rico completely (assuming they weren't fighting him) and start fighting the rebels in the stations.
  • The D.R.M. works alongside the military, but only appears at heat level 1. This makes sense as the lower-end militia has proven unable to deal with the player if they have survived for so long, thus necessitating the deployment of the military at higher heat levels.
  • Urga Szturm 63As become very common at heat level 5, but ones carrying soldiers wielding Urga Vdova 89s and U-96 Kladivos are relatively rare.
  • The tank roadblock (see gallery below) was once thought to be Cut game content from Just Cause 3. As it turns out, it is actually a very rare roadblock to come upon. There is a chance one might not ever see it even.
  • The player is virtually untouchable when inside any sort of fast-flying fixed-wing aircraft. The military never deploys fighter jets (except CS7 Thunderhawks in scripted missions and liberations), and helicopters are not fast enough to catch up to planes. In such scenarios, flying low and slow and SAMs are usually the only significant threat.
  • Minor elements of the heat system have been updated since release. This affects not only which vehicles can come after Rico, but bases have also been affected by such changes.
    • The Urga Bkolos 2100 did not used to show up until level 3, but it can appear at lower levels when the player is north of the wall.
    • The rate at which Urga Bkolos 2100 and CS Odjur spawn at heat seems to have been increased. This is common north of the wall. Urga Szturm 63As becomes rare at this point, and tanks becomes more common.
    • In a patch the D.R.M. can sometimes respond in police Stria Joias.
    • CS Navajo are common and Urga Postolka are uncommon during heat 3-4.
      • At heat 5, this remain unchanged.
  • Attaching grappler cables to chaos objects won't trigger heat in view of enemies, only when reeled in. This allows to destroy chaos objects without triggering heat by attaching in view but reeling in out of view.
  • Similar to Just Cause 2, each heat level brings a new layer of music to bring more suspense to the action.
  • There is always a tank during heat north of the wall no matter what heat level you are at.
  • Even through the Black Hand are better than the military, they do not appear at heat except in Insula Lacrima, Scolio or the ocean.

sorensonficamok.blogspot.com

Source: https://justcause.fandom.com/wiki/Heat_in_JC3#:~:text=Attacking%20a%20military%20base%20or%20oil%20rig%20in%20Insula%20Striate,automatically%20trigger%20heat%20level%205.